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NGfLCymru

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NGfL Cymru was a website funded by the Welsh Government. The resources on TES are a legacy of this project. The content or format of these resources may be out of date. You can find free, bilingual teaching resources linked to the Curriculum for Wales on hwb.gov.wales.

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NGfL Cymru was a website funded by the Welsh Government. The resources on TES are a legacy of this project. The content or format of these resources may be out of date. You can find free, bilingual teaching resources linked to the Curriculum for Wales on hwb.gov.wales.
Colours
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Colours

(1)
Teaches children the names of colours through a story. The teacher reads through a story about Cerys the cat, who is trying to buy a hat to match her red coat. She tries on blue, green and yellow hats before finding a red one. Pupils have the opportunity to interact with the story by saying if they think each hat matches the coat. They then sequence the beginning, middle and end of the story by putting pictures in the right order. Pupils test their colour-matching skills by dressing Cerys in matching coats and hats.
Nursery rhyme scenes
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Nursery rhyme scenes

(2)
Using nursery rhymes to develop reading for meaning aims to familiarise young children with nursery rhyme scenes and characters. The screens are designed to encourage speaking and listening skills through listening to commentaries and contributing orally to class or group discussion. The activities are suitable for whole class or small group use. Teacher guidance will be of fundamental importance in ensuring that pupils develop their speaking and listening skills effectively when using the resource.
Let's look at fruit monsters
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Let's look at fruit monsters

(1)
Art videos and interactive activities based on the work of Alison Mercer. The pack looks at colours and fruit and includes an interactive activity that allow pupils to create a wax resist painting. Thanks to UWIC Press for Let's Look videos http://www.uwicpress.co.uk/primary-design-c-8.html
Matching Level 1
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Matching Level 1

(1)
A set of matching activities in the form of an interactive game of Snap. Pupils are required to match: pictures, shapes and colours. This resource can also be accessed by switch users via a switch interface which emulates the enter key. Suitable for older pupils with SEN
Christmas
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Christmas

(3)
Interactive activities for whiteboard or computer on the Nativity story and how Christians celebrate Christmas today. Activities are differentiated at various levels. They include an electronic version of the Nativity story, discussion topics on the meaning of Christmas, matching and sequencing activities, multiple choice question games, creating nativity pictures, matching pairs games and jigsaws.
The building game
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The building game

(1)
This lesson introduces pupils to shapes and patterns. There are a series of activities, all of which test pupils’ ability to place shapes in a particular order. Pupils will also learn to differentiate between colours. The lesson can be simulated in the classroom using building blocks.
Literacy Activity Builder
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Literacy Activity Builder

(1)
These activities have been made to support all areas of the curriculum from Early Years to Year 6. The activities can stand alone or used as part of an introduction or plenary session. Each activity has teacher guidance notes attached.
Writing stories
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Writing stories

(2)
An interactive resource where pupils read through a story with the teacher, sequence events, describe characters and write a story.
Let's look at the bear without a heart
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Let's look at the bear without a heart

(1)
A range of art videos and interactive activities based on the work of William Morgan. The resource includes interactive activities that allow pupils to create their tartan patterns, write letters, and mix colours.With thanks to UWIC Press for permission to use the Let's Look videos http://www.uwicpress.co.uk/primary-design-c-8.html
Goldilocks and the 3 bears
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Goldilocks and the 3 bears

(3)
This cross curricular set of interactive resources surround the story of Goldilocks. The resources are designed to allow very young children to work independently where possible, with most resources having audio support. They are also particularly suitable for use on an interactive whiteboard. Written using Textease, the resources do require specific software (free) to run - a link to which is found on the resources front page.
The story of 7
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The story of 7

(1)
Introduces pupils to the number 7. Pupils follow a character through a story where she finds seven of every item. Pupils then learn how to correctly form the number 7, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 9
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The story of 9

(1)
Introduces pupils to the number 9. Pupils follow a character through a story where she finds nine of every item. Pupils then learn how to correctly form the number 9, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
Let's look at funny tops
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Let's look at funny tops

(0)
A range of art videos and interactive activities based on the work of Morgen Hall. The resource includes interactive activities that allow pupils to create their own funny tops.With thanks to UWIC Press for permission to use the Let's Look videos http://www.uwicpress.co.uk/primary-design-c-8.html
Cars, vans and lorries
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Cars, vans and lorries

(1)
Look at cars, vans and lorries. designed to teach pupils about positioning and patterns. Users are given coloured cars, vans and lorries and asked to group them in different ways. Then, using basic maps and plans, pupils are invited to move vehicles from one place to another. They are encouraged to think about how to plan and chart journeys and how to give directions to others.
The farm
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The farm

(2)
The Farm takes pupils on a virtual journey of a livestock farm. They see pigs, ducks, hens, horses, cows and sheep. There is a small information screen about each animal and where it lives, and then some activities involving counting animals and matching animals. Pupils can also sing along to the Old MacDonald had a farm nursery rhyme. Learning objectives: to recognise and name different sorts of farm animals, to count to nine, and to listen to and recall a nursery rhyme.
Time
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Time

(2)
This introduces pupils to times of the day during a school day, including meal times. Pupils follow a short story about a boy called Gwyn as he goes through his daily routine. They have the opportunity to sequence three events of his day and his meal times pictorially and then follow this up in the form of cut-and-stick worksheets. Vocabulary introduced includes: breakfast time, lunch time, tea time, morning, afternoon, evening, night. Desirable outcomes: to begin to understand the idea of time and to sequence correctly.
The story of 1
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The story of 1

(1)
Pupils follow a character through a story where she finds one of every item. Pupils then learn how to correctly form the number 1, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: • to use mathematical language in the correct context • to begin to recognise numbers • to begin to match numbers to sight and sound
The story of 2
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The story of 2

(2)
Learn all about the number 2. This activity introduces pupils to the number 2. Pupils follow a character through a story where she finds two of every item. Pupils then learn how to correctly form the number 2, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.